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/ Champak 130 / Vol 130.iso / games / hummer.swf / scripts / DefineSprite_116_infoPanel2 / frame_1 / DoAction.as
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Text File  |  2007-01-08  |  1.6 KB  |  68 lines

  1. var ┬º\x01┬º = 828;
  2. while(true)
  3. {
  4.    if(eval("\x01") == 828)
  5.    {
  6.       set("\x01",eval("\x01") - 75);
  7.       ┬º┬ºpush(true);
  8.    }
  9.    else if(eval("\x01") == 753)
  10.    {
  11.       set("\x01",eval("\x01") - 105);
  12.       if(┬º┬ºpop())
  13.       {
  14.          set("\x01",eval("\x01") - 485);
  15.       }
  16.    }
  17.    else
  18.    {
  19.       if(eval("\x01") == 648)
  20.       {
  21.          set("\x01",eval("\x01") - 485);
  22.          break;
  23.       }
  24.       if(eval("\x01") == 163)
  25.       {
  26.          set("\x01",eval("\x01") + 509);
  27.          ┬º┬ºpush(true);
  28.       }
  29.       else
  30.       {
  31.          if(eval("\x01") != 672)
  32.          {
  33.             if(eval("\x01") == 771)
  34.             {
  35.                set("\x01",eval("\x01") - 34);
  36.                break;
  37.             }
  38.             if(eval("\x01") == 737)
  39.             {
  40.                set("\x01",eval("\x01") - 109);
  41.                stop();
  42.                btn.onRollOver = function()
  43.                {
  44.                   this.gotoAndStop(2);
  45.                };
  46.                btn.onRollOut = function()
  47.                {
  48.                   this.gotoAndStop(1);
  49.                };
  50.                btn.onPress = function()
  51.                {
  52.                   this.gotoAndStop(1);
  53.                   _root.game.pauseGame(true);
  54.                   var _loc3_ = _root.game.attachMovie("settings","settings",_root.game.getNextHighestDepth());
  55.                   _loc3_.typeS = 1;
  56.                };
  57.             }
  58.             break;
  59.          }
  60.          set("\x01",eval("\x01") + 99);
  61.          if(┬º┬ºpop())
  62.          {
  63.             set("\x01",eval("\x01") - 34);
  64.          }
  65.       }
  66.    }
  67. }
  68.